History of animation and different techniques
here
are many techniques of animation and these are: drawn animation,
cutout animation, model animation/stop motion animation, computer
animation/ computer generated imagery (CGI), rotoscope, flipbook,
clay or plastecine (Claymation), puppet animation etc. I am going to
expand on some understanding of these techniques.
Firstly,
I am going to explain what a drawn animation is. Drawn animation is a
drawing of a character. For each frame the drawer draws the character
slightly different and changes the posture of the body to show the
movement of the character. This is very time consuming because you
have to draw each frame, as like any other animation technique, it
starts out as a storyboard with a rough sketch of the characters
(hand-drawn). This helps the drawer to develop the little details a
long the way to portray the characters personalities in every drawing
of the animation. One example of a famous hand-drawn animation from
the 1930’s is ‘Felix the cat’. It was created in the silent era
of the 1960’s. This animation shows the simplicity of hand-drawn
animations before compared to today’s hand-drawn animation, which
is cleaner and not pixilated. One good example of a production that
will be brought back is 'The Snow Queen' from 2002. It is scheduled
for November 27th
2013 will be released as a 3D production.
Another
animation technique is cut out animation, which is a technique that
uses materials such as paper, card, stiff fabric or even photographs
to create characters, props and backgrounds. One example of a cutout
animation is South Park. South Park had first used actual paper
cutouts in their first ever episode, but now that technology has been
more advanced over the years it is done digitally with computers.
What the computer does is scan the images or vector graphics instead
of cutting out physically.
The
flipbook and stop motion animation techniques are very interesting
and take a matter of days/months to complete the desired look and
motion. This is simply because in a stop motion scenario, you will
have to take pictures for every movement, and for every movement it
is required that you have 24 frames per second.
That
is where persistence of vision from the human eye comes in. The human
eye retains an image for a fraction of a second, meaning that
everything we see is a subtle blend of what is happening now and what
happened a fraction of a second ago. The stop motion animation
technique very much is suitable for human eyes as we see a sequence
of frames its as if it is a continuous moving picture.
Flipbook:
Stop motion:
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